Gallery — 13 Shots
Departure Area · Gates
La Bugia — Facade & Interior
The Vinyl Cut — Store Interior
Vinyl Cut — Extract Rooftop
Security Area — Scanning & Back Room
Baldrick Coffee · Overview Render
Full Map Overview
Key Art
About the Project
I had the pleasure of working with Crowbar Collective on the Airport map for Rogue Point — a four-player cooperative rogue-like FPS built in Unreal Engine 4. I was responsible for creating the modular kits, texturing, and full set dressing for the map, as well as designing graphics for in-world billboards and ads.
The map includes multiple hand-crafted spaces: a Departure Lounge, Security Area, La Bugia restaurant facade and interior, The Vinyl Cut record store (including rooftop extract zone), and Baldrick Coffee. Each area has a distinct visual identity while sharing a cohesive modular language that supports gameplay clarity and replayability.
Beyond art, I also handled Blueprint work for interactive elements and led optimization passes to hit multiplayer target frame rates.
My Responsibilities
Modular Kit Design — Built the full modular environment kit used across the entire Airport map, balancing visual variety with minimal asset count.
Texturing — PBR texturing with master materials supporting dirt/grunge overlays and material variations for distinct zone moods.
Set Dressing — Full population and layout of all zones: departure lounge, gates, security, retail interiors, and rooftop extract.
Signage & Ad Graphics — Designed billboard and storefront graphics for La Bugia, The Vinyl Cut, and Baldrick Coffee.
Blueprints & Optimization — Interactive doors and props, draw call budgeting, LOD chains, and occlusion culling volumes.